Draw 2 - dual weapon equip-unequip animations. >0 = template ID of spell to cast (MUST be either known or has CanBeTransient=true) WeaponUseTable This table contains additional weapon combat data for how different weapon types can be used. Draw 2 - dual weapon equip-unequip animations

 
<samp> >0 = template ID of spell to cast (MUST be either known or has CanBeTransient=true) WeaponUseTable This table contains additional weapon combat data for how different weapon types can be used</samp>Draw 2 - dual weapon equip-unequip animations 0 - 5

11/03/19 : - Fix the two handed block animation for spears and halberds. This post I found in a forum contains a Megaupload file for a DSR port that some random stranger kindly made (the link is broken so you have to manually copy/paste it into your browser FYI), from there you just install the mod and run the patcher as you normally would for Oldrim and bam, you now have a working version of DSR for SSE! adjust default 1hm draw/sheathe animation. 8 move_run. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 2. Unique DLs-- Total DLs-- Total views-- Version. this is only a minor glitch but can be annoying, especially if you like to unequip your sword while your in the holstered stance. Adjusted sword equip and unequip animations to blend with new stance; Added more attack animations to blend with new stance when coming out of the attack--all attacks should now be covered; Added new dual wield sprint animation--in opional files; Added new greatsword sprint--in optional files; Added equip and unequip for weapons. Oddly enough when I first installed everything staff, staff right and dual all worked together playing the animations from EDA perfectly for both drawing and unequip. Not set. With the 'Weapon Equip System 2. ini. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoUtilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. The lower body, head and other parts stay the same. HKX Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapon, regardless of your offhand weapon. Fixed left hand weapon clipping through the character when running while dual wielding. Initial release. 2. This mod adds weapon buff spell (Lesser Power) and shout allow you to buff unenchanted melee weapon with animation, can't buff on bow or crossbow. 1. Equip weapons with either 1 or 2 hands; Use a custom hotkey to change grips; Change grip in 1-2 seconds; Level/Use the skill of the grip you're using; Shields/Spells are re-equipped in off-hand as you return to one-handed grip; Weapons return to their default state when you unequip them; Dual wield 2 two-handers, though they must be. 1. 3. 2. Adding the animations to the state machine is as simple as selecting the correct animations for our equip, unequip, and firing animation slots. Draw 2 - Dual Weapon Equip-Unequip Animations; Draw 2 - Dual Weapon Equip-Unequip Animations. Im using the one from here. Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader-63834-1-0-0-1645183284. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoA mod that let you choose weapons draw/sheath animations, using Dynamic Animation Replacer (DAR). Unique DLs-- Total DLs-- Total views-- Version. CollectionsEquip 2 has your follower equip weapons immediately as they are given to them. 3 rise. Files 1. Favorite shield 2. A behaviour edit that adds in a few extra equip animations. 9. Heres what I did :1) Created a folder named. Features: Very easy to use - automatically saves and loads settings, no user interaction required. Copy all files to OblivionData folder. character switches animation controllers, the relevant animation plays, object changes position. This mod is intended to use with another mod that lets you display the weapons of your character in different positions, other than the vanilla ones. VRIK will display and fully animate a virtual body while matching its movements to those of the player. Last updated 23. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 13 Feb 2021, 3:07AM. 13 hit. If that specific set is disabled in PCEA, the no-sheathing unequip animation works, so the mod/conditions. 2 run_stop. Im not sure if Korodic misunderstood what you. Jun 5, 2017. Explore a vast selection of Equip And Unequip Animation With Als 13 Advanced Locomotion System V4 With Unreal Engine 5 advertisements on our high-quality site. Hello guys, in this quick and simple tutorial we are going to attach a weapon, in this case a sword, to the player in Unreal Engine 5. Self Targeted, and Master Spells Unique Soul Trap Animations Unique Bound Weapon Equip, Unequip, and Bow Draw Equip and Unequip. Browse Equip And Unequip Animation With Als 13 Advanced Locomotion System V4 With Unreal Engine 5 buy products, offerings, and more in your community area. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. 4) Run Nemesis and click " Update Engine " wait for that to finish then click on " Launch Nemesis Behavior Engine " wait for that to finish. Page 2 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: v1. The mod comes with several options to choose from. Added Vanargand Animations - Crossbows ; Added Draw 2 - Dual Weapon Equip-Unequip Animations ; Added Draw 2 - Settings Loader ; Added Realistic Paper ; Added High Quality Food and Ingredients ; Added Literally Unplayable - The Forgotten City Patch ; Added Save the Icerunner - Lights Out Alternate Routes ; Added Improved College. Install loader. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 2. 150. using DynamicAnimationReplacer(DAR) to setup different idle animations for different weapon draw scenarios. Endorsed! Same concept, different implementation. Draw 2 - Dual Weapon Equip-Unequip Animations 607 Vampires Cast No Shadow 2 608 Magic Sneak Attacks 609 Splashes Of Skyrim 610. 3. 1 stun. About this mod. So here is another one for your pleasure. Updated aneirin's token fix to also apply to vessel deactivation debuff. MOST glitchy behavior can be solved the same way. Weapon Equip (and Unequip) Animation Speed. 99 Sign in to Buy. It's either/or. $9. is resulting in a running anim bug where the left arm is held infront of the body like an injury is applied temp fix is unequip and re-equip weapon and. Equip x0. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Spoiler asiankido wrote: are the sword on back unequip animations working for others? I am trying to get unequip/equip animations working for sword and shield on back (like the XPMSE Style 1) but even if. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Random sandbox battling with light saber wielding vixens. With the 'Weapon Equip System 2. Version. 1. Weapon Equip (and Unequip) Animation Speed. Unique draw/sheathe(eq/uneqip) with: dual wield; 1hm + shield; 1hm + left hand empty; back shield; back dw; back 1hm + left hand emptyBandaid fixed dual bound swords crashing the game when sheathing them by forcing them to use the vanilla unequip animation. 0. October 2013. The Equip Unequip item ability is responsible for actually doing the item equip or unequip. Endorsements. . Initial release of the mod. Two handed weapon support for CGO users. 1. This thread is archived. home Skyrim Special Edition. Each weapon buff has special skill (weapon art). Just ignore the drawing rules for TWF. 1. Spoiler ArkiiA wrote: For some reason the mod isnt working for me and i have no idea why. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapon, regardless of your offhand weapon. That's because those were taken from Extra Drawing Animations mod and they're the only mace and axe + shield animations available. 2. Download: Manual; 0 of 0 File information. Uploaded: 11 Feb 2021 . Is it possible for one to replace equip/unequip animation files for weapons? Like. 5 + Microgun Instant Fire. This mod contains the following one-handed animations: -Equip. The only mod that displays Unequipped Bows AND Shield on your Back! Displays your favorite Weapons and Shields! NPCs as well! Gold Pouches, Potions, War Horn, Lute, Azura's Star, White Phial, and more can be positioned around the waist and back! Completely replaces Equipping Overhaul, Dual Sheath Redux, Visible. 0) (2. The thing is, i wanted my character in the game to wield his shield from his back, i already use FNIS, Ecotone's Dual Sheath, XP32SE and Pretty Combat Animations, but when i wield the shield from his back the shield simply pops up from the back to my left arm, no animation at all, and the same applies to dual wield, no animation to left hand. Adds MCM Helper support by creating from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic. DAR Smooth Animations. 63 posts. 1 Jump. Unique DLs-- Total DLs-- Total views-- Version. Download: Manual; 0 of 0 File information. Page 14 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #102710933. Videos 2. Download: Manual; 0 of 0 File information. g. . Basically, I'm stuck where I can have a set of animations that makes it look plausible when I draw two weapons; or one-- but not both in one. Saves settings as you change them, automatically loads settings on startup or game load, im This video covers two of my latest mods, Draw 2 and Equip 2. -Idle. 0. I replaced: xpe1_mac_equip. This fixes that. Draw 2 adds animations from Extra Drawing Animations, utilizing Dynamic Animation Replacer to add. This mod adds weapon buff spell (Lesser Power) and shout allow you to buff unenchanted melee weapon with animation, can't buff on bow or crossbow. Page 3 of 15 - Weapon Styles - Draw-Sheath animations - posted in File topics: In response to post #116247783. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Again, you have to choose. correction/align back eq/uneq for each 1hm/dw mode for backdraw package. Weapon Equip (and Unequip) Animation Speed. Weapon Equip (and Unequip) Animation Speed. Unique equip/unequip animations for machete-based weapons. Last updated 23. Skyrim Special Edition Mod Showcase Video of 'Simple Dual Sheath' by SlavicPotato. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoUsage. Download: Manual; 0 of 0 File information. Fixed bug with. When using this mod, if I click on an option in a message box or if I press R to take all items in a container, it makes my character draw their weapon. Last updated 01 December 2021 1:20AM. 3 rise. Saves settings as you change them, automatically loads settings on startup or game load, imDraw 2 - Dual Weapon Equip-Unequip Animations Started by Site Bot , Feb 11 2021 10:20 pm «. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. The player's in-game avatar is more than a simple graphic, as it can also hold, display, and provide natural access to any kind of. Endorsements. File archive. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. 5. Logs. The mod comes with several options to choose from. (Only if your left hand is empty)- New animations for equip-unequip spear in back, for throwing knives and axes for blocking with javelin. I’ve added the following mods to this section: Draw 2 - Dual Weapon Equip-Unequip Animations Download. Endorsements. Supported Engine Versions. Last updated 23. Animation types (Root Motion/In-place): 11. equip : 3. 2. You can set the animation for pulling out your strap in the . 0) (2. This mod adds new equip/unequip animations to the XPMSSE Style Fitting Animations. 0. This is happening both with dual wielding and only wielding a weapon in my left hand. #94705453 is also a reply to the same post. I did make an exception when installing the XP32 and Immersive Animations, as I do not like the swords and dagger on the back. 6. 6. Each one has its own set of aim offsets, default equip/unequip animations, and idle poses. 989. Cause seems related to either using shields on the back, or the game thinks the weightless items in your weapon section must all be arrows, I dunno. 1. 4 roll. 1. Weapon Equip (and Unequip) Animation Speed. Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader: Dual Wield Block - Settings Loader: Dynamic Activation Key - MCM: Dynamic Armor Variants: Required for the UIExtensions Menu add-on: Dynamic Collision Adjustment: Required for the MCM to work: Dynamic Enhance Enemy Attributes: Hard requireTesting HDT-SMP mods & the new Simple Dual Sheath mod. 2 walk_start. Dragon Priest Player Animation Hover Fly SE: Draw 2 - Dual Weapon Equip-Unequip Animations: Dreadstorm - Mountain Spirit Armor Boss Integration: Optional: Drunk or drugged animations (DAR) hard requirement: DS3 farron Greatsword animation(mco skysa) must: DS3 Ringed Knight sword animations I MCO: Dual Mace Animations for SkySA: Mandatory: Dual. 3. Use the item and choose the mode you want. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoThis mod is not opted-in to receive Donation Points. I have not fiddled with the vanilla animations for the longest time so I do not know which animation files exactly correspond to the dual wield draw and. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight. -Forward and side directions for walk. Removed 1hm and Dual Wield Animations Overhaul SSE ; Removed Pretty Combat Animations SSE ; Added Mod. Adjusted some conditions. Mod Summary: Makes equipped left hand weapons and both staves visible on the player or NPCs. Yeah, dual casting seems a little OP. About this mod. I made this mod with the intent of using it for Nether's Follower Framework by Netherworks, All Geared Up Derivative SE by cskriffin, and my own mod Draw 2 - Dual Weapon Equip-Unequip Animations. 685. Page 9 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: Has anyone gotten the shield on back animation to work? I still have no animation even when mcm is checked. Original upload 11 February 2021 10:20PM. 8 move_run. Added optional file that doesn't play unequip animations for bound weapons. The mod comes with several options to choose from. Unique DLs-- Total DLs-- Total views-- Version. Of course, all the above only applies to switching 1 weapon for 1 other weapon, and falls apart if you're dual wielding or have something else in your offhand. 0) Placed helmets will be removed when a chest piece is not equipped; Equip/Unequip of headgear specific hoods that do not have a Lowered Hoods variant (Lowered hoods variants included in update 2. Members. 1. Added in 1. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Saves settings as you change them, automatically loads settings on startup or game load, imThe animation for the right hand plays, and the left hand sword/shield just jumps into my hand without an animation. Dual-wielding NPCs automatically equip carried weapons in their left hand outside of combat. Draw 2 - Dual Weapon Equip-Unequip Animations ; DynDOLOD 3 Alpha ; Dynamic Casting Animations ; Edgemaster Animations for Attack Behavior Revamp (ABR) ; Elder Souls - Sweep Attacks Standalone SE ; Extra Drawing Animations ; FileAccess Interface for Skyrim SE Scripts - FISSES ; Fish Anywhere With Water ; Flute. Page 13 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #94002373. 0. Version. No scripts, ESPs or additional meshes required. Currently in beta as I'm unsure if all applicable weapons are covered, but I'll update it with any I discover. Dragon Priest Player Animation Hover Fly SE: Draw 2 - Dual Weapon Equip-Unequip Animations: Dreadstorm - Mountain Spirit Armor Boss Integration: Optional: Drunk or drugged animations (DAR) hard requirement: DS3 farron Greatsword animation(mco skysa) must: DS3 Ringed Knight sword animations I MCO: Dual Mace. It is completely safe to install/uninstall any of them anytime during your playthrough. g. Since I can't post a bug report I'll leave it here. 0 (BETA) Removed SSE Parallax Shader Fix v1. Initial release of the mod. . Page 3 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #90529248. Download Type. ago. 3. 1. Last updated 23. Download: Manual; 0 of 0 File information. Download: Manual; 0 of 0 File information. Endorsements. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. Last updated 01 December 2021 1:20AM. I'm. Localization support. Download: Manual; 0 of 0 File information. 143. Weapon drawing (when you equip or unequip your. 2. 7z ; Added Tweaked Creation Kit ini ;. 1. Tracked 'Equip 2 - Follower Dual Weapon Equip-Unequip Behavior Improvement' 20 Oct 2023, 6:43PM | Action by: modaofive. Saves settings as you change them, automatically loads settings on startup or game load, imAbout. 00:14 - 00:31 Buff animation and visual effect showcase. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapon, regardless. Delete all contents from folder Quiver - On Back Hip, except for config. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. If your weapon is hotkeyed, just tap the hotkey twice to remove/re-equip it. -Turn. Spoiler 000000008 wrote: AXE/MACE AND SHIELD!!, just kidding :-P Korodic wrote: No need to kid, it now seems possible. 2. 1. Endorsements. No scripts, ESPs or additional meshes required. 0. 11/03/19 : - Fix the two handed block animation for spears and halberds. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoUtilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. Endorsements. 1. Welcome to Fragoso Entertainment LLC Our mission is to create brand new innovative games; keep viewers up-to-date with the latest trending topics; and create. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 1. (2. 3. The mod comes with several options to choose from. Endorsements. If follower has a shield equipped tell follower: "You don't need your shield now. ) Draw 2 - Dual Weapon Equip-Unequip Animations. Equip 2 has your follower equip weapons immediately as they are given to them. Load more items Mod page activity . Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. In the MCM tick "Turn Mod Off" it may take a few in game seconds for the NPCs to stop their animations, unequip all weapons 2). If I'm being honest, if a mod still do that in 2019, you may want to look at an alternative. Weapon Equip (and Unequip) Animation Speed. I always appreciate your great comments and feedback. 2. g. 0. its seems that game needs. Skyrim Special Edition Mod Showcase Video of 'Simple Dual Sheath' by SlavicPotato. Except when you are wearing boots. The simple way: Simply install this mod plus the optional "CATA Addons" you like and you're good to go, these addons are provided in my released non-combat animation mods and are categorized as follows: For light armor: - Vanargand Animations - Male Idle Walk and Run . Hello. Nothing against ALLGUD, it still has its uses - but I need to squeeze every potential bit of performance of my game that I can and I dont need the bells and whistles. As for dual weapon it falls in the same place as sword and shield though is a little more reasonable since it's not a specified action to equip a weapon like it is for a shield. 1 Added equip unequipped option; Version 2. 2. Unique DLs-- Total DLs-- Total views-- Version. Weapon drawing (when you equip or unequip your. Download: Manual; 0 of 0 File information. Version 1. ago. Posts 158. Includes. 2. Endorsements. A shield requires a full action to don/doff, as shields are intended to be strapped in, not just held. Organizer-2. 1. Fixed torch and shield jumping/sprinting animations. Genshin Equip Includes new Equip and Unequip animations for One Handed Weapons Also available is an Idle made in the stance of the new animations. Saves settings as you change them, automatically loads settings on startup or game load, imStats. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 2 Will now re-equip the previous shield when drawing your weapon. Official Post from MaskedRPGFan. Configure "Draw 2" in MCM (Settings will be imported automatically from an existing save). Added weapon VFX crusts QOL and 3rd party dispel tweaks. Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader: Dual Wield Block - Settings Loader: Dynamic Activation Key - MCM: Dynamic Armor Variants: Required for the UIExtensions Menu add-on: Dynamic Collision Adjustment: Required for the MCM to work: Dynamic Enhance Enemy Attributes: Hard require Version 1. . This mod modifies the Vanilla Two-handed sword Equip and unEquip animation. Unique DLs-- Total DLs-- Total views-- Version. hkx files in the swords DAR section of the mod's files (folder 2857) with the matching animations from Immersive. 0 Immersive Citizens - AI Overhaul Convenient Horses SDA Patch Hub SE Nether's Follower Framework Equip 2 - Follower Dual Weapon Equip-Unequip Behavior Improvement. 4. The "Sheath Weapon on Unequip" EquipSet option will override this setting. When any other equip item ability are activated the actual equip/unequip is done by the Equip Unequip ability. However if you overwrite these animations with others it won't work. 2 run_stop. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Usage. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. The mod comes with several options to choose from. 4) Run Nemesis and click " Update Engine " wait for that to finish then click on " Launch Nemesis Behavior Engine " wait for that to finish. - Ash/Survival Gear: All NPCs except followers may equip backpacks while traveling outside of settlements. gpf010_1hm_idle. - Dual animations fixed; Version 1. 1 Jump. bustanaut. In order to make the item's transition be timed with the Equip/Unequip animations, I've made the actual change in the item's transform be a method that's tied to an animation event within the Equip/Unequip animation. Asset Pack. For people who use GDB's or other animation mods that use equip animations download the seperate Equip Animation Patch found here:. #95074083, #101509338, #101529568, #101714258, #102372333, #102383743 are all replies on the same post. 22 October 2023, 3:39PM. The Equip Unequip item ability is responsible for actually doing the item equip or unequip. Using Animation Event to set value to flags such as: sword_equipped, sword_unequippedInitial release on Nexus. 0. Because PCEA seems to win over DAR regardless of load order in MO2, I can't get the animation provided by this mod to work. Beside, xpmse contain his default weapon idle animations, please untick. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. XPM supports axes on back and even brings its own animations for it (SWP style and some other). My only concern is asymmetrical weapon, like curved swords with sheaths: I've made left weapon meshes for dual sheath mods and the sheath needs to be mirrored so that the strap is on the other side. 2. It's a follower mod, which contains these animations. There is a bunch of usable slots for this. Weapon Equip (and Unequip) Animation Speed. Works with any weapon. 5. 8 kudos. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 1 idle. i have to go back and forth to equip/unequip the weapon in first and third person to fix it it's annoying. Saves settings as you change them, automatically loads settings on startup or game load, im[Mod Release] Draw 2 - Dual Weapon Equip-Unequip Animations. 4K subscribers in the skyrimmod_jp community. jolrv2 (Certified). i can move it around just fine with IED, but i cannot alter the draw animation in-game. Includes shield on back option. When I draw one weapon with the dual-wield friendly animations, I reach for two weapons, and am apparently unsheathing my magic from my back as well. -Turn. 0. if I want dual wield unequip/unequip animation to be the same as one handed, is it possible? if so, what files would I need to overwrite/replace? Been trying to see if I can get equip/unequip animation for 2 katanas. 1. The best way to contact me is e-mail. ini. 👉Learn How To Make Full Games From Start To Finish At My Free Unreal Engine Beginner Course : Genshin Equip Animations - One Handed. Unique DLs-- Total DLs-- Total views-- Version. Create equip/unequip animation for each weapons; Using layer/layer mask to blend the equip/unequip animations, masking only the necessary parts of the body, such as the arm movement. 0. Unsheathing two dual wielded swords while moving give a very awkward animation in the right hand which will be raised above the head and then snap back into position. ; In Line 75, change EquipLeft= to true. Skyrim PC版のMODについての情報や雑談をしましょう。自由にPostしてください。使い方や新情報などいろんな話題OKです。Equip 2 - Follower Dual Weapon Equip-Unequip Behavior Improvement. Created by Korodic. Player and NPCs can both use these animated weapons, however in order to avoid an overheat of your CPU the. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. ) For any others things, if you have doubt, contact me, I will try to answer you fast. Initial release of the mod. adjust default dagger/dual wild draw/sheathe animation for each equipping mode. Installer by Ebrithil Umaroth. If they are using a combat style that supports dual wield, they are using a single handed weapon and their left hand is o. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Of course, all the above only applies to switching 1 weapon for 1 other weapon, and falls apart if you're dual wielding or have something else in your offhand. 6. Unique DLs-- Total DLs-- Total views-- Version. About this mod. 0. Fixed bug with. Player and NPCs can both use these animated weapons, however in order to avoid an overheat of your CPU the maximum of NPCs who are able to use these animations has been set to 5 at once. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. No scripts, ESPs or additional meshes required. By GlupTino. Same concept, different implementation. True Directional Movement  Highly recommended. Unique DLs-- Total DLs-- Total views-- Version.